I am Jon Sayer, a former AAA developer turned Independent Freelancer / Consultant.
I worked at 2k Games for the Mass Media studio for about 5 years.
I specialize in Unreal Engine titles, with a particular focus on Gameplay Engineering and Performance Optimization. Experienced with Unreal's C++ ecosystem.
Prior Work:
Content pack for Unreal Engine 5.5 to allow convenient, efficient, and pretty use of retro-style textures, such as the Makkon Quake texture pack:
Worked with a very skilled team at 2k Mass Media to port New Tales to the Switch while maintaining reasonable performance targets.
Here is an unedited video of Handheld Mode, warts and all:
Assisted in the creation of the Epic port of Borderlands 2 and the new Social menus that were added for the PC unified play between the Epic and Steam versions. Specifically, I wrote a decent chunk of the UI code for the new Social menus.